Hi Swedish friend (I don't know your name. Frederick? Sven?)
Thank you for your kind words and for dropping by today to sign the guestbook. I am happy to know you're still enjoying the game 23 years after it was released in 1993. I appreciate your dedication and love for a truly challenging game that is Tornado. You must be among the rare group of flight sim enthusiasts who own two original copies of DI's famous Tornado manual! Do make yourself at home and take what you need. I am happy to share old and new Tornado resources with you and anyone who drops by.
These days there are many good Panavia Tornados modeled by Just Flight, Prepar3d, FSX, Sim Skunkworks and Falcon BMS. All graphically superior (detailed cockpits and hundreds of clickable buttons, with even Terrain-Following Radar) to the 1993 Tornado. Still, Tornado's flat shaded polygon graphics have a special charm for me. The speed by which the ground detail and objects whiz by the Tonka is still something to behold. And DI's Tornado has great gameplay, all this from a game that is around 20 megabytes in size! The well-ahead-of-it's-time and for a long time unmatched mission planner, is a joy to use. It's power in allowing one to coordinate a 6-plane attack, down to the last second, gives Tornado that strategic element which is missing in even many modern day flight sims. All testament indeed to the superlative genius of the late David Keith Marshall and the then DI development team from the UK.
These days a good hangout for a simulation fan (and Tornado) is the
Dogs Of War Virtual unit. I invite you to join us, especially in the forums there. The virtual unit is a helpful and respectful community of gamers from around the world who hangout there for fellowship and fun. They play SteelBeasts, Age Of Empires, DCS, wargames and other FPS games. I run the Tornado forum there and you are most welcome to join us there as well.
Regards and cheers,
Frankie Kam